+Mark Langsdorf did a lot of work, and it turned out really well. He made a player-facing skills list based on the worked-example publication GURPS After the End 2.
It takes all the uses of attributes, skills, and advantages from the book and consolidates them by skill. So you get something like
| Traps | Trap a meal (30) Complementary skill for trapping a meal with Survival (30) Per-based: Detect traps while scouting (32) Per-based: Spot a security system (33) Per-based: Spot a pit trap (36) Per-based: Spot simple switches (36) Disarm traps (36) Salvage a concealed gun (36)  | 
Except you get it for every single mention of a use or skill. 
This is a fantastic cheat-sheet, and worth emulation for other genres.
		
		
		
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