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We all have it coming, kid

We all have it coming, kid

Thinking a bit more about S2E4 of the Aeon campaign, I can't help coming back to how badly we biffed it, and still managed to pull it out because of a metagame ability - for which I paid many points - to ret-con a whole series of crap decisions.

There are certain things you can't take back - +Christopher R. Rice has a policy, and it's a good one, of "once you roll the dice, there are no take-backs." Do whatever metagame stuff you want. Invoke Luck. Declare you're using Foresight. Spend bonus points or character points to influence things. Make complimentary skill rolls.

But once you pick up the dice to roll for your effect, you takes your chances, as the saying goes.

As the player - even as the player whose job it is to pull our fat out of the fire with a retroactively-thorough plan via the virtue of something like 50+ points spend for that ability - I was shaking my head over and over about our path. And when, when all was said and done, we were able to "win," well, it didn't feel like a win.

I begin to understand why +Jeffro Johnson likes the TPK so much, or at least seems to. When there's no plot armor, everyone has the equivalent of 4-8 HP, and wading in to combat or another violent or prone-to-violent confrontation with zero plan and zero preparation will just get everyone killed, thanks, roll 3d6 in order . . . things are approached with what might be called "the proper caution."

I think part of my frustration is that we've been discussing the importance of planning and tactics in the group. The big dust-ups over planning and tactics at the end of Season 1 seemed to cement the value of such, and the last episode was - I thought - a huge vindication of entering into battle forewarned and forearmed.

This was all on us, too. The GM had signaled through action and exposition that our foe was a badass super-genius super-soldier with an amazing mind backed up with metahuman-level enhanced fighting skills. He kicked the unsuited Arc Light across the green like a rag doll.

This last game we were a superhero version of Leeroy Jenkins. And we deserved the same fate.