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Earthdawn 4E: Anatomy of a Creature 10 - Crojen Warlord

Earthdawn 4E: Anatomy of a Creature 10 - Crojen Warlord

This is the tenth 4E Anatomy of a Creature, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Here is another example of a new potential creature generated through the use of the templates. This is one of the templates which turns a standard creature into a leader. The resulting creature is all around superior to original, rather than focusing on a particular theme. However, the most notable inclusion is the special maneuver which can improve its allies.


Because what the world needed was a crojen warlord to lead the attack. The little black beasties are already quite terrifying when hunting in a pack. However, things are probably only going to get worse once they become organized.


Crojen Warlord

Challenge: Journeyman (Seventh Circle)
DEX: 11        Initiative:                 16        Unconsciousness:    56
STR: 8          Physical Defense: 20        Death Rating:            63
TOU: 7         Mystic Defense:     14         Wound Threshold:  10
PER: 7          Social Defense:     12         Knockdown:               12
WIL: 6         Physical Armor:     7          Recovery Tests:        2
CHA: 7         Mystic Armor:        4
Movement: 16
Actions: 2; Bite: 24 (18), Claws x: 24 (16)
Powers:
Climbing (14): As the skill, Player's Guide, p. 134.
Enhanced Sense [Hearing] (2)
Enhanced Sense [Other] (2): Astral Sight, as the talent, Player's Guide, p. 129.
Enhanced Sense [Sight]: Low-Light Vision
Frenzy: A crojen warlord that gets a taste of blood may enter frenzy. After making a successful attack, the crojen warlord must make a Willpower (5) test. If the test fails, the crojen gains an additional action. A frenzying crojen warlord will not break off its attack; the only way to stop it is to know it unconscious or kill it
Great Leap (10)
Stealthy Stride (13): As the skill, Player's Guide, p. 170.
Surprise Strike (5): As the skill, Player's Guide, p. 172. Crojen warlords do not use this power while in frenzy.
Willful (3)
Special Maneuvers:
Cat Fight (Opponent, Avoid Blow): An opponent may spend an additional success from an Avoid Blow test against a crojen warlord in frenzy to lure the crojen warlord into combat with another, adjacent crojen.
Enrage (Opponent): This maneuver also penalizes the crojen warlord's Willpower test to resist frenzy.
Lead the Attack (Crojen Warlord): The crojen warlord may spend additional successes on an Attack test to give all of its allies +1 to Attack tests per success against the opponent until the end of the round. If the opponent is afflicted by a status effect cause by the crojen warlord or one of its allies, the bonus lasts until the end of the next round.
Pounce (Crojen Warlord)