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Fireball: The iconic fantasy spell in Dragon Heresy

Fireball: The iconic fantasy spell in Dragon Heresy

This is a draft, not a final version, but here's how the iconic Fireball spell from the SRD5.1 shakes out in Dragon Heresy:


Fireball*
3rd-level thurisaz rune

Casting Time: 1 action
Range:150 feet
Components:V, S, M (a tiny ball of bat guano and sulfur)
Duration:Instantaneous

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 4d6 wounds as fire damage on a failed save, or as vigor on a successful one.

The fire spreads around corners. It ignites flammable objects in the area that aren�t being worn or carried.


At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases to 5d6, and again to 6d6 using a 9th-level slot. The vigor taken on a successful save increases to 6d6 using a 5th level slot, 8d6 with a 6th level slot, 10d6 for 7th level, 12d6 for 8th level, and 15d6 for 9th level.